Immaculate Hilt Wrap to 268. Race: ALL except ERU HIE TRL OGR IKS, Slot: HANDS In later expansions, quests were added to help you achieve the basic skill levels. If you can spare them, put the maximum 21 points into Tailoring using up some of your training points with your guildmaster. AC: 5 SV COLD: +5 Class: ALL except NEC WIZ MAG ENC AC: 5 The Fabric of Life. Use a Erud Forge for the smithing, and a Erudite Sewing Kit for the tailoring. Race: ALL except ERU HIE TRL OGR IKS, Slot: FEET Slot: HEAD Slot: PRIMARY SECONDARY DEX: +8 HP: +20 Race: ALL, MAGIC ITEM WT: 0.6 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Slot: HANDS AC: 4 CHA: +3 INT: +7 AGI: +10 HP: +10 MANA: +10 Class: SHM This guide will show you how to get your tailoring skill up from 0 to 300. AC: 4 AC: 2 SV MAGIC: +2 STA: +5 HP: +10 This item is not used in player tradeskills. WT: 0.1 Size: MEDIUM AGI: +3 Sullied Hilt Wrap to 62. Class: MNK AC: 2 AC: 8 Class: ROG 1-300 Tailoring About this guide. Class: ALL except NEC WIZ MAG ENC WT: 0.6 Size: SMALL STR: +8 DEX: +10 AGI: +10 HP: +10 Fine Hilt Wrap to 184. Recipe Books. AC: 6 Those are often one of the tailor’s highest selling items, as they can be used by any class and have many excellent benefits. Also check out our Legion Professions Overview for more information on profession changes. Class: MNK The major difference between wolf, cat and bear pelts is the size of the armor they create; Wolf-Small, Cat-Medium, Bear-Large. MANA: +10 Race: HUM BAR ELF TRL OGR IKS, MAGIC ITEM Get the file here: Tailoring Checklist and Guide; This list is complete as of its publish date of October 27, 2017. AC: 7 WT: 0.1 Size: MEDIUM A series of guides to professions and tradeskills in Everquest 2. This guide will walk you through your various options regarding Progression Servers - because, yes, there are more than one! Slot: CHEST Easy to farm and cheap in the baz, but it will take a lot. SV COLD: +5 STR: +8 WIS: +4 MANA: +23 AC: 6 I have added this because I have been trying to work my way through the Goru’kar Mesa quests, which require several trade skills, mostly notably tailoring. Class: ALL SV FIRE: +2 SV COLD: +2 SV MAGIC: +2 WT: 0.5 Size: SMALL Class: ALL Race: ALL, MAGIC ITEM Slot: BACK AC: 6 DEX: +5 INT: +4 SV MAGIC: +6 WT: 1.8 Size: MEDIUM Race: HUM BAR TRL OGR IKS, MAGIC ITEM QUEST ITEM I have added this because I have been trying to work my way through the Goru’kar Mesa quests, which require several trade skills, mostly notably tailoring. The black smithing trivial is 136. AGI: +4 Class: ROG WT: 0.1 Size: SMALL By contrast, Armorers make both plate and chain metal armor. Class: MNK AC: 4 WT: 0.1 Size: SMALL Class: ROG Race: ALL except DWF HFL GNM, Slot: LEGS WT: 1.5 Size: SMALL Class: ROG STA: +5 WIS: +8 MANA: +5 Race: ALL except DWF HFL GNM, Slot: HEAD WT: 1.5 Size: SMALL Race: ALL, MAGIC ITEM QUEST ITEM Race: ALL except DWF HFL GNM, Slot: NECK Slot: FACE WT: 0.3 Size: SMALL AC: 9 Tailoring is the art of working with pelts, hides, and silks in order to make armor and various containers. AC: 2 AC: 8 STR: +8 DEX: +7 WT: 0.4 Size: SMALL Seriously, though - tailoring is a tough skill to GM, but you will make yourself some good items along the way. First, you will want to copy this spreadsheet to your own, (I have protected this one so nobody can damage it). Race: ALL except DWF HFL GNM, Slot: HANDS See Cultural Tradeskills: Wood Elf for complete recipe list. This suggest the Abysmal Sea starter quests, but the Crescent Reach equivalent is very much faster. You can choose to do "freebie" quests in either Absymal Sea or Crescent Reach. The Tradeskill Guide for People Who Don't Like (Or Don't Have Time For) Tradeskills. SV: MAGIC: +2 Wolf, cat and bear pelts drop from various animals scattered all over Norrath. * Wu's Fighting Gauntlets require a Greater Lightstone and act as an equivalent light source when worn.Wu's Fighting Gauntlets (and Wu's Fighting Slippers) turn a Monk's hands (and feet) into magical weapons, allowing Hand to Hand combat and special attacks against magical creatures. SV MAGIC: +2 Tailors make cloth and leather armor, hex dolls, backpacks, thrown weapon bags, ranged weapons (Thrown only), cloaks, and clothing. WT: 2.5 Size: SMALL Class: ALL except NEC WIZ MAG ENC Shop specific contents include: A map of EPs, simplified monthly selfa -check list, relevant environmental management plan sections, a shop HazMat Authorized Use List, HazWaste profiles, training rosters / certificates, spill response information and information regarding the EMS. 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